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Slay the spire seeds
Slay the spire seeds







slay the spire seeds
  1. #SLAY THE SPIRE SEEDS HOW TO#
  2. #SLAY THE SPIRE SEEDS FREE#

Decks like this are also where Creative AI (which adds a random power into your hand each turn) shines, though a powers-based lightning deck runs the risk of becoming very bloated in a fight, and is countered hard by the Awakened One, who gains strength when you play powers.Ĭards to look out for: Coolheaded, Cold Snap, Chill, Glacier, Blizzard, Barrage, Loop

#SLAY THE SPIRE SEEDS FREE#

Setting up some Storms, then channeling aggressively with more and more powers is a very viable strategy, and there are numerous relics that can make this type of deck worthwhile, most notably Mummified Hand, which makes a random card free whenever you play a power, and Bird-Faced Urn, which heals you when powers are played. Such powers decks are a major subset of lightning decks, as the Defect's powers synergise far more with lightning than any other orb type. Taking a few of these should be enough to mitigate damage while your lightning obliterates all your foes. The Defect has access to decent block in the form of cards like Leap, Charge Battery, and if you're running a power-heavy deck relying on Storm for a lot of your channeling, Force Field. This can be negated with an artifact (an effect that negates debuffs), though, so pair it with Core Surge (which deals damage and gives you an artifact) for an incredible synergy and a free four or five focus. It's excellent for ending hallway fights quickly, but the focus reduction can hurt you in longer boss fights.

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#SLAY THE SPIRE SEEDS HOW TO#

The last point to note is that focus is crucial, so Defragment and Consume are key picks whenever you see them, but be wary of how to use Biased Cognition, which gives you four (five upgraded) focus, but then removes one focus per turn afterwards. Electrodynamics is a must-pick, as it changes lightning's passive and evoke effects from hitting a random enemy to hitting ALL enemies, making multi-enemy fights much easier. Something to note about Thunder Strike is that it's a regular attack, unlike regular lightning - the Defect's lightning doesn't benefit from strength or enemies being vulnerable, though Thunder Strike does, so keep this in mind. If you need a big finisher card, Thunder Strike, which deals seven (nine upgraded) damage for every lightning orb channeled in the fight, or Fission+ (an unupgraded Fission is useless) which evokes all your orbs and gives you energy and draw for each orb evoked, are both great. It's easy to pick up several Ball Lightnings early, which can serve as a great offensive core, dealing a bit of damage in addition to channeling. The general idea when utilising lightning is to build up some focus to deal good passive damage, evoke as regularly as possible for even more damage, and take plenty of block to cover yourself on turns you're being attacked. Lightning is the easiest of the four orbs to channel, as there are countless cards that can do so. Cards to look out for: Electrodynamics, Thunder Strike, Ball Lightning, Static Discharge, Storm, Biased Cognition









Slay the spire seeds